Showing posts with label print and play. Show all posts
Showing posts with label print and play. Show all posts

Thursday, 5 March 2015

Breakneck Blitz


After much play testing Breakneck Blitz will be released within the next few weeks.

Game Design by Lewis Terry

Art by James Stayte

Sunday, 1 February 2015

Button Men

Many years ago in my early teens I was introduced to a dice game called Button Men, created by Cheapass Games.  I became horribly addicted to playing it with my friends and family.  It is simple fast and fun.

It was the games from Cheapass Games that inspired me to create my own.  They are all for the most part short and easy to pick up and play games, as well as being cheap to purchase.

Well as the years went on and I still dipped out of button men from time to time, playing it online and later via the app on my iphone.  This year I also taught children how to play it in maths using D6's and some cutesy characters that I had quickly drawn and photocopied.

Having played a few games of it yesterday I figured it was time to pay respects to James Ernest of Cheapass Games and use some of my favourite artwork of late, to create some button men of my own for you to enjoy.

The rules can be downloaded here

The cards below can be downloaded and printed, the same size as a business card, off of any standard printer and can be enjoyed for your own personal use.


Here are some basic fighters to learn the game.




Advanced Fighters

Twin Dice

Twin Dice appear as two numbers separated by a comma, and are played as two dice that add together. For example, a twin 8 is represented as (8,8) and treated as a single die. The two 8's are rolled as one, captured as one, and scored as one die worth 16 points. 



Shadow Dice (Marked in blue)

Shadow Attack: Use one of your shadow dice to capture one of your opponent's dice. The number showing on the die you capture must be greater than or equal to the number showing on your die, but within its range. For example, a shadow 10-sided die showing a 2 can capture a die showing any number from 2 to 10. Take the captured die out of play, then re-roll the capturing die. 

An X designated as a Shadow die is a Shadow Swing die. It is a Shadow die, and can be any size between 4 and 20 sides. 



Poison Dice (Marked in Green)

They are normal in all respects, except that they are worth negative points. If you keep a Poison Die of your own, subtract its full value from your score. If you capture a Poison Die from someone else, subtract half its value from your score. 



Tuesday, 15 April 2014

Who? Right, Dead.



Sara always was a strange one. That is why you bought the gun after all; you

knew she would cause some kind of trouble. Well now that time has come.


Hearing her scream, you run out and see not one, but two of her in the living

room. They are both telling you that they are the real deal and say that the

other is a demon. One is right but you have got to kill the other for not only

your safety, but Sara’s too. 


With only one chance, who will you pick?






    I heard of a dumb little party game earlier today.  After I read the rules, I re-themed it and gave it a go.

This is the result of that, for you to play for your own amusement.


Print out the cards below and then you are ready to play:


The design credit goes Chris Cieslik for creating the game Win Lose Banana.
A dumb but fun and briefly entertaining game.




Sunday, 9 March 2014

Asylum


Asylum.  A solo horror-adventure gaming experience.

Originally invented back in 2011 and titled Gotta Get Grandad.

Some changes to the game are being made and different game objectives are being added.

More to come soon!.

Monday, 3 March 2014

Treacherous Turf is Now Live


As the title suggests Treacherous Turf is now available to print and play via the Board Game Geek.

All you need to do is print the three sheets, cut them out read the rules then BAM!  

Sunday, 23 February 2014

Treacherous Turf

Treacherous Turf was a project that I took on earlier in the week for fun.  The challenge was to create, play-test and finish a game within a 24 hour period.  I took a few mechanics from games that I like and made a simple two player card game about gang warfare.


Both players take the role of a mob lord that is trying to take control of the city.  The city is made up of three areas, the Undercity, the City Complex and the Streets.  Players place gang members into each of these areas in order to try and claim them as their own.  Once a player has a total of 5 points they win the game.


The art is very basic as I did it all in the space of two hours.


Soon it will be available for free via the Board Game Geek.  As soon as it is accepted I shall post the link.


Until then here is a sneak peak at some of the card art.


Wednesday, 29 January 2014

Saturday, 11 January 2014

Pillow Searcher: Coming Soon!


As the night falls upon Diamyo Hoki's Han the townsfolk gradually retire to their beds for the night.  You have waited for this chance for a long time.  The moment that you can extract revenge upon the tyrannical Diamyo and benefit from his vast amount of wealth at the same time.  It won't be easy, not only will you be trying to avoid the Diamyo's detection, but you will also be competing against the other thieves in the night.  

Will you escape with the tyrant's treasure or will you succumb to public execution in the morning? Only you can make the difference.


Each player takes the role of a Makura Sagashi – directly translated as a Pillow Searcher, a wandering thief that stole the valuables from under peoples pillows as they slept.  It is your task to explore the houses and steal as much as you can, avoiding the detection of the Diamyo and his loyal servants.


Using a fast-paced simultaneous card play, players compete to steal the most ryo (gold pieces) and other valuables from the Diamyo's property.  Players score points for each piece of treasure they capture and lose points if they take detection cards.  The game is straightforward, adjustable and contains a level of unpredictability that keeps it interesting across multiple plays. 

The second free Print and Play by Twin Sword Trading.

Available very soon via Board Game Geek, as soon as it is approved the link will be up!

Watch this space.


Thursday, 9 January 2014

Feed the Beast is Here!


As promised but a tad later than expected here is the free to print and play dice game, Feed the Beast Deluxe.  It took me a while to get the new version and company approved on the Board Game Geek but it is all up on there now.

Feel free to print it and play it, all you need are two dice.

The game itself is a fun push your luck dice game for 2-6 players.

Character card art.
To find the files scroll down to the Files section and you can download the Feed the Beast Deluxe Rule Book and Feed the Beast Deluxe Components.


If you like it all I ask is that you give it an honest rating on the site.

Thanks for all the support and have a Happy 2014!




Monday, 23 December 2013

Feed The Beast!



A free to play dice game that I made for a competition back in 2011.  It uses a fun push-your-luck dice mechanic and works best played aggressively.

Two years on, I thought it was appropriate to give it a re-haul by adding new artwork and some new game variations.

As a Christmas gift to all it will be available to download before the 25th of December.  More information to follow soon!

Sunday, 22 September 2013

Feed the Beast: Fromony Geoffroi



Fromony Geoffroi was given to the Count by a foreign dignitary.  Strong and hideous, he made the perfect servant for the Count's vast cellars and dungeons.  His love of fine cheeses and wines makes him the ideal cellar worker organising the stocks that come in from afar.  He also possess a passionate hatred for the critters in the sewers, Fromony  enjoys any opportunity to stuff them in the mouth of the vast creature that dwells in the basement.  

Saturday, 21 September 2013

Feed the Beast: Deluxe

Back in 2011 I created Feed the Beast, a dice game set in medieval Europe.  The game involved a cast of ugly servants trying to feed Count Hogarth's monstrosity, that dwells in the basement of his castle.  It was a simple push your luck game with a hint of backstabbing, for free.

Since the games creation I have spent a vast amount of time, energy and emotion improving my artwork.  having recently revisited my copy of Feed the Beast I thought it deserved a re-design.  The game is going to have an art overhaul, a few new rules and a couple of expansions,  all of which will be free to print and play!

Here is the first of six characters: Crimson


Crimson was badly disfigured when her home village was burned down as a child. In passing, the Count took pity on her and saw her back to good health. From this day onward, she became a loyal servant of the Count, and hopes that one day she can be by his side. 
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